Horrors lurk around every corner in Small Nightmares two darkened town setting. This lethal game of hide and find picks up where the first left off, this time with an entirely new set of twisted tormentors searching you through a variety of dread-inducing places. It is a formula that works, and Little Nightmares 2 definitely has its fair share of exhilarating moments over the duration of its own merry, four-hour duration, but additionally, it plays things a small safe, using a number of the first's puzzle-solving and stealth mechanics. Rather than becoming a shocking new horror, Small Nightmares 2's stem through the shadows ultimately proves to be somewhat of a retread.
New protagonist Mono might seem different to the original game's Six, setting a paper sack mask set of the identifying yellow raincoat, but his skill set is mostly the same. The key difference here is Mono's ability to pick up and then sew a small number of different weapons to either smash through specific sections of the scenery, or even to swat away smaller enemies like the disembodied hands that stalk you through Small Nightmares two's hospital degree. Furthermore, Mono is equipped with the expert services of Six herself, because she tags and an AI-controlled spouse through a lot of the journey. Six's function is that of a somewhat more proactive version of Yorda from Ico, but her relationship with Mono doesn't really evolve into the partnership that produced the PS2 classic so special.